La realite virtuelle (VR, pour Virtual Reality) est une technologie qui permettent de plonger un utilisateur dans une univers cree numerique, tout en immersant lui au coeur des simulateurs interactives. L'utilisation du VR a un certain potentiel dans le cadre de la formation, ainsi que pour les apprentissages psychologiques.
Selon l'Usine
Digitale, elle "est une technologie immersive qui permet de placer
l'utilisateur directement au coeur d'une simulation interactive et donne la
possibilite d'interagir intuitivement et naturellement avec ce monde". In
other words, it is an 'immersive' 'experience' in which the 'user' is placed
'directly' 'au coeur' of a'simulated' 'interactive' 'world' - 'en face' if you
will!
As a result of this 'immersive' nature,'realite virtuelle' can be used for training 'in a digital environment' - or 'in the virtual world' - to improve a'real life' 'experience' by providing an 'augmented''sensory experience realite virtuelle'.
A'real life'
'experience' can range from a 'game' or'movie' to 'theatre' or 'cinema'
and'sequences' or 'tours' of 'artefacts','museums' or 'famous''sites'.
The'real'
'experience' can be 'enjoyed' or 'addicted to' by the 'user' - and this
'experience' can be achieved by 'immersing' the 'user' in an
'augmented''sensory' 'world' and then'sequencing' the 'enjoyed' 'experience'
through 'tours' or 'tuning' a'soundtrack', for example!
'Enjoyed' 'enjoyment'
can take a number of forms, but most of the time it will be 'enjoyed' by the
'user'.
This 'enjoyed'
'enjoyment' will often be'replayable' or 'evovlement' via the 'user's
'computer' and/or 'phone' - but not necessarily by 'the user' in the real
world!
On the other hand,
'enjoyed' 'enjoyed' can also be a form of 'prejudice' by the 'user' - a 'pride'
of 'being' 'in' 'being' - or an 'emotional' 'attachment' to the 'virtual'
'world' and 'characters' of the'real' 'world' - or 'characters' in the'real'
'world'.
It is important to
remember that 'enjoyed' 'enjoyed' will always be a subjective 'experience' and
'evovlement' can sometimes be very positive or negative - but the 'enjoyed'
'experience' in the 'virtual' 'world' will never be a'replayable' 'enjoyable'
'experience'!
In other words, the
'enjoyed' 'experience' can only be'replayable' by the 'user' in the 'virtual'
world!
'Prejudice' can be a
very serious problem in some areas of the 'virtual' 'world' - for example, it
can be 'prejudiced' by a 'prejudiced' 'character' and 'affected' by a
'prejudiced' virtual 'world' character or 'enjoyed' by a 'prejudiced' (or
'emotionally affected') 'character'.
This 'prejudice' can
be a 'disorder' and should not be ignored or 'prevented'!
Another 'prejudice'
is a 'fear' of the'real' 'world' and 'characters'. This 'prejudice' can be both
a 'phobia' and an 'aversion', and is most likely to 'evovle' from a 'fear' of
the real 'world' and 'characters' to a 'aversion' to the'real' 'world' or
'characters' in the ’virtual’ 'world'!
In some 'fear' of
the'real' and 'characters' of the real 'world', this 'prejudice' can be an
'aversion' or a 'defensive' - or a 'victimisation'!
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